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I build shit that works.

No hype. No lock-in. No vaporware. I help founders and small businesses ship practical systems that are maintainable and actually useful.

I focus on Product velocity

Work With Me

How I got here

I started coding at 9 years old.

I learned C/C++, made Command and Conquer mods in Lua, then built Civilization V mods.

After high school, I took Harvard CS50, started building my own games, and moved into freelancing.

I am an autistic hacker nerd and former artist. That mix shapes how I build: practical systems, clear tradeoffs, and strong execution.

How I build

  • Local-first by default: Keep ownership close and use cloud only when needed.
  • Practical over overengineered: Solve today's problem cleanly and leave room to scale.
  • No lock-in: Use portable stacks and reversible technical decisions.
  • No vaporware: Working increments beat slide decks and promises.
  • Direct and respectful: Blunt about systems, collaborative with people.

Off the clock

I still keep a builder mindset outside client work.

  • Digital art in Blender
  • Building games in Godot
  • CTF challenges and security puzzles
  • Rust experiments and tools

Proof and receipts

I build in public and optimize for outcomes, not theater.

boomerbill

Built publicly on GitHub with a real hosted user.

Community

Co-organizer of PyATL in Atlanta.

Client outcomes

Reduced cloud cost with a VPS-first architecture migration.

Need it built right?

My primary offer is Unlimited Dev Service for teams that need senior execution without agency bloat.

See the Unlimited Dev Service

Not ready? Follow my build log.