Unlimited Dev Service
Ongoing development for teams that need shipping, not theater.
Status: Active client delivery
Built for maintainability, ownership, and clear scope.
Apps, games, and open tools. No hype. No lock-in. No vaporware.
Built for Founders
I started coding at 9 years old. I learned C/C++, made Command and Conquer mods in Lua, built Civ 5 mods, then started building my own games after Harvard CS50. After high school, I started freelancing and shipping software for real clients.
I am an autistic hacker nerd and former artist. I build local-first when possible, cloud when needed. No hype. Just shipped.
Work With MeThree active lanes. Real status, no theater.
Ongoing development for teams that need shipping, not theater.
Status: Active client delivery
Built for maintainability, ownership, and clear scope.
Billing and labor tracking for nerds tired of unpaid tech support.
Status: Live hosted user
Local-first mindset with practical workflows and no lock-in traps.
Retro-futurist space game built in public.
Status: Playable systems in active development
Lean architecture and iterative releases.
Notes on architecture, tradeoffs, and what actually shipped.
Stats, not slogans. Real delivery and community work.
Client projects shipped
100%
MVP speed (pre-AI)
~14 days
MVP speed (with AI)
~1 day
Public repos maintained
95+
PyATL co-organizer since
2023
PyATL meetup cadence
Monthly
* MVP speed reflects typical time to first shippable version. Final delivery time varies by scope.
Most of this work is open source and built in public. If it helps you, support keeps it shipping.
Support the BuildsIf you want practical systems with clear tradeoffs and clean ownership, let's talk.